![]() Now let's very quickly look at your math of selling it at $100 dollars for a fully assembled bluetooth aluminum keyboard. All of this is cost, and sourcing low volume parts again is cost. Prototyping now also includes the miscellaneous parts like your PCB, plate, gaskets, feet, screws, daughterboard (assuming you go this route), and more. Someone new to the hobby learning everything all at once and actually trying to do a good job will not be just doing this in one time. And more prototyping.Ĭapital alone in R&D/prototyping will cost you at bare minimum $1000-2000, and this is the bare minimum even for someone as experienced as Geonworks, Keycult, etc. Sandblast, anodization, and maybe even something more. Yes you can 3D print initially to get the initial geometry right, but eventually you will go into aluminum.Īfter that, you have to surface finish. Since you're not going to be just prototyping one unit to test fit, tolerances, quality, acoustics, feel, etc, you will likely have multiple rounds. This doesn't include all the other parts I mentioned before. I think you have since you mentioned Razer.Īs someone with keyboard designer friends and in this hardware space, I can tell you that a prototype of a CNC'd aluminum case - this is JUST the case itself, will cost at least 300-400 dollars USD. You may have heard of the concept where the more you manufacture, the cheaper the product costs. Working with any factory, a significant chunk of your capital comes from prototyping, because extremely low volume manufacturing is very costly. You are not running a group buy or selling a hardware product without at least a few stages of prototyping. LOTS of money designing a keyboard that includes the CNC machined case, the PCB, the chips, the plates, the switches, the gaskets, the bluetooth modules, the batteries, and more. Fulfillment - are you fulfilling this yourself? With vendor?.Mass manufacturing - getting raw material, getting electronic parts, machining, surface finishing (anodizing), assembly.A quote is simply an infinitely small piece of the product development cycle. Selling an electronic product really is not as simple as getting some quotes. I will simply break down and simplify why it's very very hard to achieve what you want to do piece by piece. I'm not going to make fun of you because that's rude and unhelpful. OP, as dededecline and kikos have mentioned in their incredibly good comments, this is very very impossible and I don't think you fully understand the scope of what you are trying to do.
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